The Rules Of Spades

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OBJECTIVE: The object of the game is to be the first to get rid of all the player’s cards to a discard pile.

NUMBER OF PLAYERS: 2-7 players

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  • The goal of the game is to collect tricks, with spades acting as trump cards (hence the name of the game). Trump suits are those that outrank other suits regardless of the value of the cards. For example, in Spades, the 2 of spades has a greater value than an ace in any other suit. Place a bet to begin!
  • Spades may not be lead and they may not be played until spades have been 'broken'. 'Breaking' spades occurs when a player could not follow suit and he played a spade as his choice or a player either lead or played a spade because he only has all spades in his hand. After 'breaking' spades, anyone can then lead them when it is their turn.

NUMBER OF CARDS: 52 deck cards for 5 or less players and 104 cards for more than 5 players

The Rules Of Spades

RANK OF CARDS: 8 (50 points); K, Q, J (court cards 10 points); A (1 point); 10, 9, 7, 6, 5, 4, 3, 2

TYPE OF GAME: Shedding-type

AUDIENCE: Family

Introduction:

What
Spades was first introduced in America in the 1930s and has maintained its popularity throughout the decades. Spades remained popular, only in America, for many decades until the 1990s when the game began to gain international fame and appreciation via the help of online spades play and tournaments. The game is traditionally played with four players, but there are other versions of the game for three, two, and six players.

Traditional Spades Four Players

The Setup:

Players that are partnered together should sit across from one another. A standard pack of 52 cards is required and play will rotate clockwise.

How to Deal:

Choose a dealer at random and the deal will rotate clockwise from there after. The dealer deals towards the left until all cards are dispersed and each player has 13 cards in hand.

How to Bid:

Once players have received their cards they are required to make a bid. The objective is to gauge how many hands you think you can win. Winning a hand is called taking a trick. Partners must decide how many tricks they can take together and that is their bid. Partners are then required to match or exceed their bid to obtain a positive score. There is only one round of bidding and each person must bid. In leisure play, partners can discuss amongst themselves how many tricks they believe they can take before settling on their official bid, however, they cannot show each other their hands. There are only 13 total tricks that can be made within one game.
Nil – When a player bids nil they are stating that they will not win any tricks. There is a bonus for this kind of play if successful and a penalty if unsuccessful. The partner of the player that bids nil is not required to bid nil.
Blind Nil – A player can decide to bid nil before ever looking at their cards. This action is called a blind nil and if successfully played comes with significant bonus points. After everyone has bid, the player that bid the blind nil can exchange two cards face down with their partner before game play begins. A commonly accepted rule of thumb is that a blind nil cannot be bid unless a team is losing by 100 points or more.

How to Play:

Before the game begins players set the points needed to win. For example, a score of 500 points is common for a game but you can set whatever goal you like. The player to the left of the dealer goes first. Other players must follow the suit of the first card if they can. If a player is unable to follow suit they can play a trump card (aka a Spade) or they can play any other card of their choosing. Spades cannot lead until they have been introduced to the board as a trump card. The player that played the highest card of the suit played wins the trick, unless the suit was trumped by a spade or joker. The player that won the trick throws out the first card of the next round. The objective is to win as many tricks as you bid. The play will continue until all cards have been played.

How to Score:

Players earn 10pts for every trick bid and 1pt for every trick over that bid. For example, if a team bids 7 tricks and wins 8 they will get a total of 71pts.

What Are The Rules Of Spades Card Game

When a team wins more tricks than what they bid, as in the example above, the extra trick won is called an overtrick or a bag. Common play states that if a team reached 10 bags they must deduct 100pts from their score. This makes the game more interesting by motivating the players to win the exact number of tricks that they’ve bid.
If a team is unable to meet their bid at the end of a round, they receive 0pts. For example, if a team bids five books but only gets four, then they get no points and instead receive -10 points for every book they bid.
If a player is successful in their bid of nil their team will receive 100pts. If the nil bid fails then the trick won by the nil bidder counts as a bag for the team and does not count towards the partners’ bid.
A blind nil receives 200pts if successful and a deduction of 200pts if unsuccessful.
Whichever team reaches the total number of determined winning points first, wins!

Type of Dominoes Used:CARDominoes


Players: Four. This is a partner game with the two partners sitting across from and facing each other.

Requirements: One set of CARDominoes without Jokers. Aces are high, then King, Queen, Jack, 10 to 2.

Deal: The first person to shuffle is considered the dealer and is selected at random and thereafter the shuffle/deal rotates clockwise around the table. After the CARDominoes are thoroughly shuffled and mixed, each player draws 13 from the stockpile and places them on their ends or sides facing himself as his hand.

Objective: Partners bid on how many combined tricks they can 'take' between them and win the hand and score the most points. Spade is always the trump suit. When each of the four players plays one card into the center as a lead or to follow a lead, it is considered a trick. The highest card of the suit lead or the highest spade wins the trick. There are 13 tricks per hand played.

Bidding: Each player, starting at the dealer's left, is required to submit and voice a bid of the number of tricks that he thinks he can individually win. Although the two players across from each other are partners, they both voice an individual bid of the number of tricks each think they can catch and come up with a total for their partnership. Once each player has bid, the individual bids of each team are added to arrive at the team bid. Nil is a declaration and bid that an individual player may voice, and means that he will catch and win no tricks. The nil bidder's partner can still bid the number of tricks he thinks he can catch for the partnership. The success and score of the nil bid is based on whether that individual who bid nil does in fact win no tricks and thus successfully make his individual bid. The rest of the nil-bidding partnership's score depends on whether his other partner made, over-made or under-made his individual bid. Blind Nil may only be bid by a player whose partnership is losing by at least 100 points. A blind nil is a nil bid that is made before looking or turning over any of the CARDominoes in one's hand. That bidder may exchange one CARDomino with his partner in the following manner: The nil bidder discards one CARDomino facedown and unseen by his partner who then gives him back, facedown, one CARDomino in return.

The Rules Of Spades Card Game

Play: The player to the left of the 'shuffler' begins and leads any CARDomino except a spade as the first trick. Each succeeding player, in turn, clockwise, must play and follow suit if able. If unable to follow suit, the player may play any CARDomino he desires including a spade, which is a trump. The player with the highest CARDomino of the suit that was lead wins the trick, if no spade was played. If a one or more spades were played, they are considered trumps and the highest spade wins the trick. Spades may not be lead and they may not be played until spades have been 'broken'. 'Breaking' spades occurs when a player could not follow suit and he played a spade as his choice or a player either lead or played a spade because he only has all spades in his hand. After 'breaking' spades, anyone can then lead them when it is their turn.

The Rules Of Spades

The Rules Of Spades

2 Of Spades Meaning

Scoring: The partnership that wins at least the number of tricks that they bid receives a score equal to 10 times its bid. Additional tricks won beyond their bid are called 'overtricks' and are worth one extra point each. If a partnership does not make its bid, they lose 10 points for each trick that they bid. If a nil bid is successful, the nil bidder's side receives 100 points. This is in addition to the score won (or lost) by his partner for the tricks his partner made or lost. If a nil bid fails, that is, if that player wins one or more tricks, his partnership loses 100 points, but still receives any score won or loss by his partner's bid. If a nil bid fails, none of the tricks that he won can count to help his partner make or over-make his bid and they do not count. A blind nil bid scores twice as much as a nil bid.